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MFPD-Tackle

MFPD-Tackle

$15.99

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MFPD-Tackle is a standalone, configurable tackling system for FiveM that allows players to tackle both NPCs and other players with synchronized animations, ragdoll reactions, configurable controls, and built-in safeguards.

 Cfx Forum Post 

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Features

  • Player and NPC Tackling: Tackle other players or nearby NPCs with proper handling for each target type.
  • Synchronized Tackle Animations: Optional coordinated animations for both the tackler and target, providing a more natural and immersive tackle sequence.
  • Animation or Ragdoll Mode: Configure the resource to use the full tackle animation system or a simpler ragdoll-based tackle.
  • NPC Arrest Reactions: NPCs can transition into randomized busted/arrest-style animations after being successfully tackled when tackle animations are enabled.
  • Player Ragdoll Reactions: Tackled players transition naturally into ragdoll after the tackle sequence instead of being left permanently attached or locked into an animation.
  • Early Tackle Release: The tackler can use the configured release control to safely end an active tackle before the sequence finishes.
  • Safe State Cleanup: Built-in safeguards clear tackle animations, attachments, frozen states, movement restrictions, and temporary tackle states when a tackle finishes or is cancelled.
  • Spam Prevention: Configurable cooldowns prevent players from repeatedly spamming tackles within a short period.
  • Customizable Controls: Players can configure their preferred tackle key through the included configuration interface.
  • Press or Hold Controls: Choose between pressing the tackle key once or requiring the player to hold it for a configurable amount of time.
  • Modern Bind Configuration NUI: Includes an easy-to-use in-game interface for configuring tackle controls, activation behavior, hold duration, notification position, and other user preferences.
  • Preview and Reset Options: The configuration interface includes notification previews, bind clearing, default restoration, Save, and Cancel controls.
  • Configurable Notifications: Adjust where tackle-related notifications are displayed according to player preference.
  • Clear Configuration File: The included config.lua is organized into clearly documented common and advanced settings, making server-side customization straightforward.
  • Performance: Tackle-specific processing and controls are only used when required rather than unnecessarily running complex logic at all times.
  • Standalone: Designed to work without requiring a specific roleplay framework.

Tackle Behavior

  • With tackle animations enabled: The tackler and target perform the synchronized tackle sequence. Tackled players transition into ragdoll afterward, while NPCs can use configured busted animations.
  • With tackle animations disabled: The resource uses the configured ragdoll-based behavior instead of playing the complete tackle animation sequence.
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